Settings in the Sampling tab have a major effect on image quality. To render the image, AMD Radeon ProRender casts a large number of ray samples to every pixel. Each time a new sample value is added to a pixel, the sampling results are averaged to calculate the pixel color. The resulting image is rendered …
Arbitrary Output Variables (AOVs) provide custom render passes for arbitrary shader components. This can be a good way for artists to debug or tweak very fine details of a scene in post processing. There are a variety of elements such as direct and indirect lighting, reflection types, ambient occlusion, and more. These render passes provide …
Emissive Materials can turn any object into a light source that can be used to illuminate a scene. You can use the RPR UberMaterial shader or RPR materials of the emissive type to add emissive properties to faces. How to Create and Assign Emissive Material on Selected Objects You can assign emissive materials to objects …
Settings in the Effects tab defines whether additional processing or effects need to be applied to the rendered output. Motion Blur Motion blur is the effect caused by moving objects in a regular photo during the exposure time of the camera. Fast object or camera speeds, or long exposures, can create a “blurring” effect on …
Within AMD Radeon ProRender Quality tab, there are a number of settings available to control the quality of your final render. Final Render Ray Depth When the image is rendered, each pixel in the image plane emits multiple lights. When hitting an obstacle, the light bounces around the scene, contributing to the color and brightness …
You can set the behavior of AMD Radeon ProRender in Maya’s render settings. These settings will allow you to control the hardware used for rendering and choose a balance between image quality and rendering speed. Maya’s ProRender plugin offers the following render settings: Common System Sampling Quality Effects AOVs (Arbitrary Output Variables) How to Access …
Once an image has been rendered and rasterized, the scale may no longer be able to widen (or scale up) depending on its number of pixels. If the pixel count has decreased (or scaled down), usually the quality of the image will also decrease. A good way to understand this effect is to imagine that …
As a designer, an architect, or a CG artist, one question that will most likely come up when communicating ideas to your clients is: What is the difference between 2D and 3D model rendering? Keep reading as we explain the differences of each option when proposing services to your clients. 2D Model Rendering Rendering as …
Interactive computer graphics and image rendering have very distinct uses when presenting a digital world. Which is the best presentation for your project? The following analysis on object-based and pixel-based rendering processes will hopefully give you a better understanding of their behaviors and applications. Comparing Object-based vs. Pixel-based Graphic Rendering Despite the distinction between the …