Blog

Render Pool BLOG

Quebico might be best known internationally as the CG animation studio behind the Netflix CG drama series, RESIDENT EVIL: Infinite Darkness (Known in Japan as BIOHAZARD: Infinite Darkness). For that production, the studio utilized the Radeon ProRender rendering engine provided by AMD and Render Pool, a cloud rendering service provided by Morgenrot. We interviewed Tsuyoshi

While we have taken the time to compare Eevee with other Blender rendering engines, what we haven’t done is share just exactly what sets Eevee apart. In this article, we would like to give you a tour of Eevee’s basic features and settings, and explore the essential parameters that can be changed to control quality

We’ve pointed out in the past about how locally rendering 2D or 3D projects for animation and film is a very time-consuming and computation-intensive process. When either using unoptimized geometry in scenes or polygon-heavy models in your final render, variables such as these and more will ultimately increase the amount of time and processor power

Most large-scale animated films are produced with larger VFX departments but rendered using cloud-based rendering services. Films like Spider-Man: Into the Spider-Verse are a good example of the amazing visual effects that modern 3D animation has to offer. However, the amount of data it takes to produce a film of that scale can take months

Including animation, graphic design, film editing, and post-production, Blender has a seemingly endless list of applications. With the advent of social media, motion graphic design is more common and more sought after than ever before. For example, what if you want to make a simple border animation for a logo or a title card? Though

In this article, we will explain the basics of how to properly export and archive your final scene in Blender while using the RPR format, which can then be uploaded to Render Pool — a cloud-based render farm that can render your scenes and animations quickly and efficiently, maximizing your output and workflow while saving

With 3D viewports, such as Blender’s Eevee, you can achieve a viewport render that primarily uses the GPU for optimal performance and lightning speed in both the viewport and the final render, whereas Cycles, Blender’s internal ray tracing engine, focuses on the physically accurate portrayals of light and shadow, which can cause slow rendering times