Arbitrary Output Variables (AOVs) provide custom render passes for arbitrary shader components. This can be a good way for artists to debug or tweak very fine details of a scene in post processing. There are a variety of elements such as direct and indirect lighting, reflection types, ambient occlusion, and more. These render passes provide

Within AMD Radeon ProRender Quality tab, there are a number of settings available to control the quality of your final render. Final Render Ray Depth When the image is rendered, each pixel in the image plane emits multiple lights. When hitting an obstacle, the light bounces around the scene, contributing to the color and brightness

You can set the behavior of AMD Radeon ProRender in Maya’s render settings. These settings will allow you to control the hardware used for rendering and choose a balance between image quality and rendering speed. Maya’s ProRender plugin offers the following render settings: Common System Sampling Quality Effects AOVs (Arbitrary Output Variables) How to Access

As a designer, an architect, or a CG artist, one question that will most likely come up when communicating ideas to your clients is: What is the difference between 2D and 3D model rendering? Keep reading as we explain the differences of each option when proposing services to your clients. 2D Model Rendering Rendering as

Interactive computer graphics and image rendering have very distinct uses when presenting a digital world. Which is the best presentation for your project? The following analysis on object-based and pixel-based rendering processes will hopefully give you a better understanding of their behaviors and applications. Comparing Object-based vs. Pixel-based Graphic Rendering Despite the distinction between the

CPU-based render farms are slowly becoming a thing of the past. Their rendering speeds cannot compare to what a GPU render farm can provide. While exclusively GPU-based render farms are not very common as RAM limitations and render engine specificity lead to them not being very cost-effective in the long run, CPU render farms with