As the final public release of the 2.8 series, Blender 2.83 is the software’s most comprehensive and definitive iteration to date. The newest Blender release is 2.90 (as of August 2020), but it’s still prone to potential bugs, security fixes, and updates. Version 2.83, on the other hand, has achieved Long Term Support (LTS) status,

Blender 2.83 and 2.90 have shown the 3D modeling industry that it’s a software to be reckoned with; commanding versatility with familiarity and accommodating all users with its open-source, eternally free business model. However, this simplicity doesn’t always translate well when Blender users try to use a cloud-based render farm to quickly render a scene.

No matter what your preferred style may be, not all designers are after true-to-life, photo-realistic scenes in their renderings. Non-photo-realistic (NPR) art is also in demand for 3D artists, and sometimes they want a more expressive, comic-like final render; perhaps like an animated film for kids. Blender’s solution comes in the form of Freestyle. Let’s

Image Based Lighting (IBL) is a very easy and high-quality simulation of real-world lighting. You can project an environment map onto a virtual sphere that acts as a scene environment. The projected map is used to illuminate the scene and add reflection to the surface of the object. How to Use ProRender’s IBL in Maya

Settings in the System tab allows for control of the basic system behavior. In AMD Radeon ProRender, system settings allow you to select the hardware used for rendering and for settings such as final rendering and preview (viewport render and thumbnail images). For viewport rendering and thumbnails, it’s best to choose a lower-quality setting or

The Common tab in AMD Radeon ProRender is used for setting up your file’s render output. Most of these settings and parameters work exactly like the render engine that comes built into Maya. Please look at the Render settings: Common tab information in Maya’s user documentation for more information. EXR Output Radeon ProRender supports its

Arbitrary Output Variables (AOVs) provide custom render passes for arbitrary shader components. This can be a good way for artists to debug or tweak very fine details of a scene in post processing. There are a variety of elements such as direct and indirect lighting, reflection types, ambient occlusion, and more. These render passes provide