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Render Pool BLOG

With the arrival of December 2021, Blender 3.0 has officially been released, and with it comes a robust list of updates, improved features, and significant benchmarks that continue to make this software a powerful contender as an industry standard going into 2022. While Blender 3.0 didn’t include any new rendering engines, two of the three

If you have been following our articles, you are already quite aware of how using Render Pool can help you expedite the rendering process to increase your productivity and help you bring your personal or studio projects to life. While we focus mostly on the entertainment industry, independent creators, and production studios, that doesn’t mean

As we have touched on previously, along with the entertainment industry, there are a variety of industries that rely on 3D rendering services to help visualize projects and bring ideas to life. If your company utilizes 3D rendering in some way, you will likely benefit from using rendering services in order to complete your work,

Over the years, we have talked about many CPU and GPU rendering solutions, especially considering the plethora of renderers available to developers and consumers alike. More rendering engines are becoming compatible across most operating systems and platforms, and many 3D modeling software can allow you to compare and contrast their quality by switching them around

As Blender continues to grow in popularity and becomes even more of an industry standard in production studios, being adaptable to other production workflows and pipelines is an absolute necessity. Especially, since many studios rely on multiple 3D applications to produce their work and need the ability to exchange scene description data between applications. Fortunately,

As of April 2021, It has been 10 years since Blender’s flagship physically-based, ray-tracing rendering engine Blender Cycles was officially announced to undergo development. As the core development team continued to refine and master their work, they released daily builds that reflected the technology and development of the Blender software and just recently, the experimental

Normally, most studios’ production workflows take their rendered outputs to other software for post-processing and final rendering using post-production software like Adobe AfterEffects, Nuke, or DaVinci Resolve. But Blender has long since demonstrated the ability to do this work internally without the need for other software. As we have mentioned briefly in another article, the

Even as Blender continues to improve its capabilities, becoming more and more sophisticated as hardware continues to advance, one of the most admirable mainstays of the software that has certainly contributed to its growing popularity is its dedication to staying free and open to anyone who wants to use it, veteran and aspiring creators alike.

Whether you are a game developer, artist, or editor, the rendering engine is always one of the most important considerations when building a model or scene. And it is not a simple decision as no two engines are the same. Each rendering engine has its own features, capabilities, and limitations; furthermore, some can only be

Quebico might be best known internationally as the CG animation studio behind the Netflix CG drama series, RESIDENT EVIL: Infinite Darkness (Known in Japan as BIOHAZARD: Infinite Darkness). For that production, the studio utilized the Radeon ProRender rendering engine provided by AMD and Render Pool, a cloud rendering service provided by Morgenrot. We interviewed Tsuyoshi