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Render Pool BLOG

You’ve set up your scene in Blender. The lighting looks great, your materials reflect beautifully, and your camera is perfectly framed. Now you’re ready to hit Render — but a wave of uncertainty hits. Cycles or Eevee? What’s the right number of samples? What even are light paths, and do they matter? If this sounds

Image Based Lighting (IBL) is a very easy and high-quality simulation of real-world lighting. You can project an environment map onto a virtual sphere that acts as a scene environment. The projected map is used to illuminate the scene and add reflection to the surface of the object. How to Use ProRender’s IBL in Maya

Settings in the System tab allows for control of the basic system behavior. In AMD Radeon ProRender, system settings allow you to select the hardware used for rendering and for settings such as final rendering and preview (viewport render and thumbnail images). For viewport rendering and thumbnails, it’s best to choose a lower-quality setting or

The Common tab in AMD Radeon ProRender is used for setting up your file’s render output. Most of these settings and parameters work exactly like the render engine that comes built into Maya. Please look at the Render settings: Common tab information in Maya’s user documentation for more information. EXR Output Radeon ProRender supports its

AMD Radeon ProRender also allows you to simulate the sky and sun with “Sun & Sky”. How to Use ProRender’s Sun & Sky in Maya 1. Make sure AMD Radeon ProRender is set as the renderer for Maya. 2. Add the RPR Sky node using one of the following methods. From the menu bar, select

Arbitrary Output Variables (AOVs) provide custom render passes for arbitrary shader components. This can be a good way for artists to debug or tweak very fine details of a scene in post processing. There are a variety of elements such as direct and indirect lighting, reflection types, ambient occlusion, and more. These render passes provide

Emissive Materials can turn any object into a light source that can be used to illuminate a scene. You can use the RPR UberMaterial shader or RPR materials of the emissive type to add emissive properties to faces. How to Create and Assign Emissive Material on Selected Objects You can assign emissive materials to objects

Settings in the Effects tab defines whether additional processing or effects need to be applied to the rendered output. Motion Blur Motion blur is the effect caused by moving objects in a regular photo during the exposure time of the camera. Fast object or camera speeds, or long exposures, can create a “blurring” effect on