We’ve pointed out in the past about how locally rendering 2D or 3D projects for animation and film is a very time-consuming and computation-intensive process. When either using unoptimized geometry in scenes or polygon-heavy models in your final render, variables such as these and more will ultimately increase the amount of time and processor power …
 
      
     
   
      
     
      
     
      
     
      
     
      
     
      
     
      
     
      
    