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For many modern industries, 3D rendering has now become a staple in marketing, sales, and advertising. From architectural visualization and VFX animation to gaming to scientific research and development, 3D visuals are the best way to entice and encourage engagement with your product or service. With most modern 3D software, all of these things and

Whether you are a veteran CG artist or just dipping your toes in the water with software like Blender, consumer electronics are becoming increasingly competitive with even the best of professional workhorse PCs, making it easier than ever for anyone to start creating, visualizing, and rendering beautiful 3D artwork and models. But just because your

With the arrival of December 2021, Blender 3.0 has officially been released, and with it comes a robust list of updates, improved features, and significant benchmarks that continue to make this software a powerful contender as an industry standard going into 2022. While Blender 3.0 didn’t include any new rendering engines, two of the three

Whether you are an interior designer, an architect, or an animator, producing final 3D renders for presentation is usually the most important step of any design process. We have talked at length about 3D rendering software in the past, from pricing to best tools for the job, depending on which steps of the rendering process

Over the years, we have talked about many CPU and GPU rendering solutions, especially considering the variety of renderers available to developers and consumers alike. Rendering engines are becoming more competitive by expanding their compatibility across most operating systems, and many 3D modeling software now allow you to compare and contrast their quality by switching

As Blender continues to grow in popularity and becomes even more of an industry standard in production studios, being adaptable to other production workflows and pipelines is an absolute necessity. Especially, since many studios rely on multiple 3D applications to produce their work and need the ability to exchange scene description data between applications. Fortunately,

As of April 2021, It has been 10 years since Blender’s flagship physically-based, ray-tracing rendering engine Blender Cycles was officially announced to undergo development. As the core development team continued to refine and master their work, they released daily builds that reflected the technology and development of the Blender software and just recently, the experimental

Normally, most studios’ production workflows take their rendered outputs to other software for post-processing and final rendering using post-production software like Adobe AfterEffects, Nuke, or DaVinci Resolve. But Blender has long since demonstrated the ability to do this work internally without the need for other software. As we have mentioned briefly in another article, the

Even as Blender continues to improve its capabilities, becoming more and more sophisticated as hardware continues to advance, one of the most admirable mainstays of the software that has certainly contributed to its growing popularity is its dedication to staying free and open to anyone who wants to use it, veteran and aspiring creators alike.

Whether you are a game developer, artist, or editor, the rendering engine is always one of the most important considerations when building a model or scene. And it is not a simple decision as no two engines are the same. Each rendering engine has its own features, capabilities, and limitations; furthermore, some can only be