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Render Pool BLOG

As Blender continues to grow in popularity and becomes even more of an industry standard in production studios, being adaptable to other production workflows and pipelines is an absolute necessity. Especially, since many studios rely on multiple 3D applications to produce their work and need the ability to exchange scene description data between applications. Fortunately,

As of April 2021, It has been 10 years since Blender’s flagship physically-based, ray-tracing rendering engine Blender Cycles was officially announced to undergo development. As the core development team continued to refine and master their work, they released daily builds that reflected the technology and development of the Blender software and just recently, the experimental

Normally, most studios’ production workflows take their rendered outputs to other software for post-processing and final rendering using post-production software like Adobe AfterEffects, Nuke, or DaVinci Resolve. But Blender has long since demonstrated the ability to do this work internally without the need for other software. As we have mentioned briefly in another article, the

Even as Blender continues to improve its capabilities, becoming more and more sophisticated as hardware continues to advance, one of the most admirable mainstays of the software that has certainly contributed to its growing popularity is its dedication to staying free and open to anyone who wants to use it, veteran and aspiring creators alike.

While we have taken the time to compare Eevee with other Blender rendering engines, what we haven’t done is share just exactly what sets Eevee apart. In this article, we would like to give you a tour of Eevee’s basic features and settings, and explore the essential parameters that can be changed to control quality

We’ve pointed out in the past about how locally rendering 2D or 3D projects for animation and film is a very time-consuming and computation-intensive process. When either using unoptimized geometry in scenes or polygon-heavy models in your final render, variables such as these and more will ultimately increase the amount of time and processor power

Including animation, graphic design, film editing, and post-production, Blender has a seemingly endless list of applications. With the advent of social media, motion graphic design is more common and more sought after than ever before. For example, what if you want to make a simple border animation for a logo or a title card? Though

In this article, we will explain the basics of how to properly export and archive your final scene in Blender while using the RPR format, which can then be uploaded to Render Pool — a cloud-based render farm that can render your scenes and animations quickly and efficiently, maximizing your output and workflow while saving

With 3D viewports, such as Blender’s Eevee, you can achieve a viewport render that primarily uses the GPU for optimal performance and lightning speed in both the viewport and the final render, whereas Cycles, Blender’s internal ray tracing engine, focuses on the physically accurate portrayals of light and shadow, which can cause slow rendering times

When the hard part of designing and lighting your scene is complete, the next and sometimes harder step for many aspiring 3D artists is setting up the shader materials for a model. Many artists can rely on the Principled BSDF shader for solid colors and simple kinds of surfaces, or create UV maps using third-party