How to Assign Emissive Material on Objects in Maya with ProRender


by Render Pool

August 31, 2020

Emissive Materials can turn any object into a light source that can be used to illuminate a scene. You can use the RPR UberMaterial shader or RPR materials of the emissive type to add emissive properties to faces.

How to Create and Assign Emissive Material on Selected Objects

You can assign emissive materials to objects in either of the following ways.

1. Select the target object from the menu bar, and select Radeon ProRender > Lights > Create and Assign Emissive Material on Selected Object. An EPR-enabled RPR material is created and assigned to the selected object.

Create and Assign Emissive Material on Selected Object

Or, switch to the Radeon ProRender shelf and click the Create and Assign Emissive Material on Selected Object An EPR-enabled RPR material will be created and assigned to the selected object as above.

An EPR-enabled RPR material

2. Assign the RPR Uber Material to the object and adjust the parameters on the Emissive tab in the Attribute Editor.

Emissive tab

Emissive

Uber Material Emissive Attribute Parameters

Enable

If you check Enable, the emissive option is enabled and now can be used.

Weight

Weight controls the degree of the light emitter. 0 is a perfect non-luminous material and 1 is a perfect luminous material.

Weight

Color

Color controls the color as a light emitter.

Color

Intensity

Intensity is the strength of the emitted light. It controls the overall brightness of the lighting, affecting the colors, reflections, and shadows in the scene.

Intensity

Double Sided

Double Sided is the backside of a polygon, which can also be illuminated.

Double Sided