Blender

Rendering in Blender is often misunderstood as a final step. The typical workflow of modeling, texturing, lighting, and then rendering gives the impression that rendering is a culmination, a single action that will either validate your work or expose every flaw. In reality, rendering is far from a finish line. It’s an iterative process that

If you’re keeping up to date with the newest advances in graphics technologies, you’re likely already aware AMD has had quite a few successes in the past few years including ProRender, Radeon’s CPU+GPU rendering engine — a physically based engine built from industry standards and easily integrated into almost all major 3D modeling software including